Comments (1)
I found I can advance the glyph using
position.x += glyph->advance * _scale.x;
Update:
I'm sure I have to take into account lbearing
and rbearing
so I did that too and am getting good advances now
from ttf2mesh.
Related Issues (15)
- Compare this lib to https://github.com/stonewell/freetype-direct-gl HOT 1
- Credit card number in README? HOT 1
- Determine whether font is serif or sans-serif HOT 1
- Correct advance for space? HOT 1
- Request for Kerning Support or Improved Text Positioning Documentation HOT 2
- How to transfer one word to one single mesh? HOT 1
- What's motivated you to cap the quality to 128? HOT 1
- Outline font
- Error when opening file HOT 2
- Emoji font support HOT 4
- Question regarding glyph state after mesh creation HOT 1
- Is it possible to convert 2byte txt into STL ? HOT 2
- Smooth Shading on the Text Geometry HOT 4
- Not issue
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from ttf2mesh.