Comments (1)
The main reasons why I initially introduced this resolution-limiting-voodoo was
- to improve the user experience (of the average user) by limiting the computation time
- to avoid the streamlit app from being shutdown due to rate-limiting / being non-functional due to resource issues
I agree that the first bullet point could be addressed by introducing something like your suggested compression-slider. Also currently there are only a few requests per day, which is why increased computation times should also not be an issue.
Still, I'm quite certain that at least some resolution limiting is required, as otherwise it would be super easy (simply by selecting a large area) to generate STL files with >10s of GB, which in turn would likely cause rate limiting or a crashed streamlit app.
However, I might be able to change the limitation quite a bit, because:
- little app usage as mentioned above,
- while working on the tiling feature, I started implementing zipping the STL files which allows to reduce the volume by roughly a factor of 4.
With that, I'm planning to first implement the tiling feature (as per #45) together with the zipping and will try to come up with a better resolution-limiting-voodoo (maybe with an additional slider) afterwards.
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Related Issues (12)
- feature request: tiled area HOT 6
- Z-value slider too sensitive HOT 1
- edge between 3d-surface mesh and side triangles not connected
- Units HOT 5
- Bug: bottom surface not connected HOT 13
- feature request: display version-number in app HOT 3
- feature request: rotate selection HOT 1
- No update on area change HOT 3
- feature request: draw area from center outwards HOT 1
- PreView HOT 1
- odd y-axis scaling of output .stl HOT 1
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