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fiendish avatar fiendish commented on June 19, 2024

From [email protected] on January 10, 2011 14:12:05

I still plan on implementing a new path finder, however, I noticed the other day that under the right circumstances, the mapper would spit out some of the custom exits I had been inserting into the DB. Trouble is that it was putting it in the run command as (custom exit). Well, I looked into how that was happening and
it's part of the build_speedwalk function. A couple quick mods, and I have a very small change to aardmapper.lua that will allow the mapper to use custom exits. The custom exits still need to be added to the DB using the CEXIT command which I provided in an earlier issue.

Attachment: aardmapper.lua

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fiendish avatar fiendish commented on June 19, 2024

From [email protected] on January 11, 2011 12:30:52

looks like this fix only works for mapper goto as of right now... I'll have to dig further to see about making it work for find / where / area

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fiendish avatar fiendish commented on June 19, 2024

From [email protected] on January 27, 2011 17:21:41

findpath.lua current version...

This returns the shortest path very quickly for me. Running on a core 2 duo 2.4G laptop.

Attachment: findpath.lua

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fiendish avatar fiendish commented on June 19, 2024

From [email protected] on January 30, 2011 17:08:02

have been working on integrating this. will be done soon.

Status: Accepted

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fiendish avatar fiendish commented on June 19, 2024

From [email protected] on January 30, 2011 18:40:10

done in r302

Status: Fixed

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fiendish avatar fiendish commented on June 19, 2024

From [email protected] on February 01, 2011 06:40:56

I dunno if you're seeing performance gains or not, but under the old algorythm, run from aard hotel to 31076 (blackened hall in descent to hell would have taken a minute or more to calculate - it wasn't found (even with a shortcut through the killing fields portal) at depth 60... I increased depth to 100 and it found it nearly instantly. I'm lovin the update!

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