Comments (4)
This is with SMV-6.8.0-2080-gd3d300ce6-test
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3D HRRPUV is drawn as multiple slices with the orientation determined by your view direction. the actual slices in this case are more noticeable because the 50% opacity depth is set at 0.3 m and the grid size (distance between slices) is 1 m so each HRRPUV slice is essentially opaque - alpha = (1 - .5^(1/0.3)) ~ 0.9 . To make this grid orientation effect less noticeable increase the 50% opacity depth to say something like 1.0 m
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Sorry. I don't think this makes the problem less noticeable... just seems to make the slices fainter.
If you think this looks ok, then feel free to close. But I think we should think about how to improve this for large domains with coarse grids.
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