Comments (4)
This does not happen for me on Gnome w. Wayland. A heads up when it comes to Gilrs: It is using very strange mappings on the controllers I have tried it with (common ones, like 8bitdo), so it is probably wise to include some way of remapping, either by menu or, at the very least, a config file....
from jumpy.
I noticed the mapping issue with Nintendo-style controllers and noted it in the pull request. Are your controllers behaving as if they were Xbox controllers (A/B swapped and X/Y swapped), or is it some other layout?
As for remapping, it is a feature that I want as well, but should that be added in a separate PR?
from jumpy.
I got some very weitd mappings, with triggers (should be analog, I believe) mapped to press on the thumbsticks etc....
from jumpy.
The existing code using quad-gamepad
already maps both the bumpers and thumbstick presses to switch tabs in the main menu. I am not aware of any other location where the game uses these inputs. Also, we should move this discussion to the PR.
from jumpy.
Related Issues (20)
- Prevent pause menu from interrupting network of online game HOT 3
- Handle disconnects on player select + map select
- When changing map using menu, pause menu remains open
- Rendering artifacts on edge of rope netting sprite HOT 7
- Remove AudioCenter from Jumpy and use bones impl
- Cannot tab out of game in fullscreen HOT 1
- Navigating menus (map select) with gamepad/keyboard does not scroll when moving selection outside visible item
- Window Resizing: No minimum window size + Aspect ratio can be violated
- Keybinds assumes QWERTY by default / does not behave well with other keyboards
- "Edit" button is confusing, disable it until map editor is re-implemented
- Controls cannot be bound to mouse buttons
- Consider using same control for pickup + use weapon and have dedicated drop key HOT 1
- [Discussion] Improving the UX of default controls HOT 1
- Performance degrades in Network play after multiple map transitions HOT 2
- Audio: Play sound on player death
- Crash in gilrs when pressing dpad on DualSense controller HOT 2
- On Level 6 first two players spawn right on top of each other
- Black screen hanging during transitions between maps HOT 2
- Invalid Network Asset CID (possible cross platform issue) HOT 3
- In-Game Access to Controls Menu HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from jumpy.