Comments (5)
Spelunky 2 has a nice underwater trap that I feel could fit Fish Game - Giant Clam - it stays open but when someone steps on its middle it closes almost instantly, crushing everything in it. It could contain powerful weapons to be a risky way of obtaining them, but one wrong move and both the fish and the weapon are crushed.
https://youtu.be/aI97n3pvjps?t=112
The same game also had a fitting design replacing the spikes - sharp coral plants
from jumpy.
Hey! I will claim this, I will use the EnviromentItem
as olefasting quoted on the comment above, on a similar manner to the sproinger, I'm just not so sure how the Lava and Water equivalents would work, maybe it could be a tile and not an EnviromentItem
, that would open more possibilities when making a map imo.
from jumpy.
Hey! I will claim this, I will use the
EnviromentItem
as olefasting quoted on the comment above, on a similar manner to the sproinger, I'm just not so sure how the Lava and Water equivalents would work, maybe it could be a tile and not anEnviromentItem
, that would open more possibilities when making a map imo.
The EnvironmentItem
has been removed from the API and these things are now implemented explicitly. See the sproinger for an example..
from jumpy.
We can start thinking about adding this, now that we have the new map format. I will be implementing EnvironmentItem
in the editor now, which is intended to represent things such as this, as well as sproingers etc.
from jumpy.
@TekhnaeRaav has a simple clam that he's going to get pushed up today or tomorrow.
from jumpy.
Related Issues (20)
- Prevent pause menu from interrupting network of online game HOT 3
- Handle disconnects on player select + map select
- When changing map using menu, pause menu remains open
- Rendering artifacts on edge of rope netting sprite HOT 7
- Adding an AI player to the player slot 1 locks it in forever, with no ability to remove it.
- Cannot tab out of game in fullscreen HOT 1
- Navigating menus (map select) with gamepad/keyboard does not scroll when moving selection outside visible item
- Window Resizing: No minimum window size + Aspect ratio can be violated
- Keybinds assumes QWERTY by default / does not behave well with other keyboards
- "Edit" button is confusing, disable it until map editor is re-implemented
- Controls cannot be bound to mouse buttons
- Consider using same control for pickup + use weapon and have dedicated drop key HOT 1
- [Discussion] Improving the UX of default controls HOT 1
- Performance degrades in Network play after multiple map transitions HOT 2
- Audio: Play sound on player death
- Crash in gilrs when pressing dpad on DualSense controller HOT 2
- On Level 6 first two players spawn right on top of each other
- Black screen hanging during transitions between maps HOT 2
- Invalid Network Asset CID (possible cross platform issue) HOT 3
- In-Game Access to Controls Menu HOT 1
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from jumpy.