Comments (2)
Ideally we would at the very least:
- pause game
- include a little notice that player dropped out.
from jumpy.
This is partially handled - when all players DC, player is notified with option to leave game.
When only a subset of players DC'd, should continue game but add UI to indicate this.
This issue is relevant for disconnects outside of game / while still setting it up: #1004
from jumpy.
Related Issues (20)
- Prevent pause menu from interrupting network of online game HOT 3
- Handle disconnects on player select + map select
- Desync in network play HOT 8
- Adding an AI player to the player slot 1 locks it in forever, with no ability to remove it.
- Cannot tab out of game in fullscreen HOT 1
- Navigating menus (map select) with gamepad/keyboard does not scroll when moving selection outside visible item
- Window Resizing: No minimum window size + Aspect ratio can be violated
- Keybinds assumes QWERTY by default / does not behave well with other keyboards
- "Edit" button is confusing, disable it until map editor is re-implemented
- Controls cannot be bound to mouse buttons
- Consider using same control for pickup + use weapon and have dedicated drop key HOT 1
- [Discussion] Improving the UX of default controls HOT 1
- Performance degrades in Network play after multiple map transitions HOT 2
- Audio: Play sound on player death
- Crash in gilrs when pressing dpad on DualSense controller HOT 2
- On Level 6 first two players spawn right on top of each other
- Black screen hanging during transitions between maps HOT 2
- Invalid Network Asset CID (possible cross platform issue) HOT 3
- In-Game Access to Controls Menu HOT 1
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from jumpy.