Comments (2)
Got a PR for the web build: #32.
Next I'll set CI up to publish it to GitHub pages when we push to master. That will make it super easy for people to follow our progress!
from punchy.
Got CI working with #33 and a demo built by CI here: https://zicklag.github.io/punchy/demo/.
Opened up #34 as a follow-up task.
from punchy.
Related Issues (20)
- New Feature: Redirect to main menu or show next steps after beating all AI on screen HOT 1
- New Feature: Ability to switch keyboard action buttons
- Implement new positional system
- Create Scripted In-Game Item
- Hit flash on damage application HOT 2
- Add ranged attack as Slinger fighter default attack.
- Implement boss bomb throwing HOT 3
- Audio system panic on using Color Picker widget in egui_inspector debugtools
- Add Big Bass bomb throwing proper AI
- Make player able to grab Big Bass bomb while fusing
- Add unique sound effects for chain attacks
- Poor performance in Firefox HOT 1
- Update to Bevy 0.9
- Document current Items for wiki HOT 1
- Adjust Slinger ranged attack to remove Knockback HOT 1
- Add a throw strength to fighters
- Health item broken HOT 1
- Boss bomb throw always has another static bomb sprite behind the animated explosion HOT 1
- Entity despawn warning, per run dependent
- Hoping Punchy Adapts to Bevy 0.13New Feature HOT 1
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from punchy.