Comments (6)
Ultimately camera control should not be left to the players, it should be automatic and Controls for it removed. Right now it's in for dev purposes, but as soon as camera is implemented to satisfaction we should remove the input bindings for it.
from punchy.
Yeah, I noticed that. I'm thinking maybe we should just change the bindings so that they don't overlap the player 2 movement.
Other alternatives would be:
- Put the camera control as a
PlayerAction
so that theleafwing-input-manager
's clash-detection can automatically discard the player move event when using the camera move binding.- Not sure we want to do this because the camera pan is really a debug feature I think, and it really isn't something a player will control normally
- Just leave it how it is because the camera panning is mostly or developers anyway it it being a little annoying to use isn't a problem.
I'm thinking changing the bindings is the simplest thing to do. Maybe to the directions on the numberpad?
from punchy.
I'm thinking changing the bindings is the simplest thing to do. Maybe to the directions on the numberpad?
Make sense. I don't think there is any case where different bindings share any key.
from punchy.
Maybe to the directions on the numberpad?
🤔 My laptop doesn't have a numeric pad; at least, there's no visible marking. Not sure about other laptops!
from punchy.
I'm working on the input mapping and it's a convenient time for removing the camera controls. Do either of you feel like it's needed anymore?
from punchy.
I'm working on the input mapping and it's a convenient time for removing the camera controls. Do either of you feel like it's needed anymore?
I'm +1 for removal, although I've never used it in first place 😄
from punchy.
Related Issues (20)
- New Feature: Redirect to main menu or show next steps after beating all AI on screen HOT 1
- New Feature: Ability to switch keyboard action buttons
- Implement new positional system
- Create Scripted In-Game Item
- Hit flash on damage application HOT 2
- Add ranged attack as Slinger fighter default attack.
- Implement boss bomb throwing HOT 3
- Audio system panic on using Color Picker widget in egui_inspector debugtools
- Add Big Bass bomb throwing proper AI
- Make player able to grab Big Bass bomb while fusing
- Add unique sound effects for chain attacks
- Poor performance in Firefox HOT 1
- Update to Bevy 0.9
- Document current Items for wiki HOT 1
- Adjust Slinger ranged attack to remove Knockback HOT 1
- Add a throw strength to fighters
- Health item broken HOT 1
- Boss bomb throw always has another static bomb sprite behind the animated explosion HOT 1
- Entity despawn warning, per run dependent
- Hoping Punchy Adapts to Bevy 0.13New Feature HOT 1
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from punchy.