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Adrian Biagioli's Projects

15466-game0 icon 15466-game0

implementation of game0 for 15-466 Computer game programming

generic-raymarch-unity icon generic-raymarch-unity

An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.

hackbca2 icon hackbca2

BLINK^3: A Unity Game made for HackBCA II -https://youtu.be/R1hq0ZHNIfQ?t=10s

hackru2015 icon hackru2015

A Wiimote communication project for HackRU Spring 2015

homebrew-asterisk icon homebrew-asterisk

Homebrew tap for building an Asterisk dev environment [Updated to latest brew version]

homebrew-cask icon homebrew-cask

🍻 A CLI workflow for the administration of macOS applications distributed as binaries

ld28-game icon ld28-game

My game for Ludum Dare 28 - You only get One

lwjgl-perlin-test icon lwjgl-perlin-test

A small test that I made for Perlin Noise and simple LWJGL rendering. Source posted on request/

remote2d-engine icon remote2d-engine

An experimental 2D game engine written in Java with LWJGL. Created to learn and understand low-level game engine concepts.

rotation-vis icon rotation-vis

Quaternion / Euler angle Rotation Visualization for 15-462 @ CMU

s4d icon s4d

WIP: Scotty3D upgrades

simplescripts icon simplescripts

A collection of small / one-off scripts that might be useful but aren't complicated enough to deserve a full repo by themselves..

translucency-shader icon translucency-shader

A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.

unity-ds4 icon unity-ds4

An experimental API for connecting a Dualshock 4 Controller to the Unity Game Engine

unity-splines icon unity-splines

A spline editor tool for Unity, useful for creating complex 3D movements and animation

unity-wiimote icon unity-wiimote

An easy to use interface between Unity3D / C# and a Wii Remote controller.

vive-teleporter icon vive-teleporter

A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"

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