Comments (8)
What Flame version is this with? As far as I know we've never had a method with this signature in TapCallbacks
(but I might be wrong):
bool onTapDown(TapDownEvent event) {
That bool return is from the old events
from flame.
Its the hover events that are an issue. I added the onTapDown event handler to test if it was a problem too (and it is). The version of Flame is 1.15.
from ~/.pub-cache/hosted/pub.dev/flame-1.15.0/lib/src/events/flame_game_mixins/multi_tap_dispatcher.dart
/// Called when the user touches the device screen within the game canvas,
/// either with a finger, a stylus, or a mouse.
///
/// The handler propagates the [event] to any component located at the point
/// of touch and that uses the [TapCallbacks] mixin. The event will be first
/// delivered to the topmost such component, and then propagated to the
/// components below only if explicitly requested.
///
/// Each [event] has an `event.pointerId` to keep track of multiple touches
/// that may occur simultaneously.
@mustCallSuper
void onTapDown(TapDownEvent event) {
event.deliverAtPoint(
rootComponent: game,
eventHandler: (TapCallbacks component) {
_record.add(TaggedComponent(event.pointerId, component));
component.onTapDown(event);
},
);
}
from flame.
I see, and you said the RectangleComponent
was working like it should?
Definitely seems like a bug.
from flame.
RectangleComponent
behaves correctly. Here is a screen shot that shows how the PolygonComponent reacts to the mouseover event when the mouse is in the inverse quadrant of the debug mode rectangle.
from flame.
This seems to be the cause: #2930
Edit: That fixed something else though...
from flame.
Alright, now I fixed it! (it wasn't the fault of #2930 at all, it just happened to break it).
@NathanielAJohnson can you try depending on the branch (fix/polygon-component-vertices
) and see if it fixes the issue for you?
Replace flame with the following in your pubspec to depend on the branch:
dependencies:
flame:
git:
url: https://github.com/flame-engine/flame.git
ref: fix/polygon-component-vertices
path: packages/flame
from flame.
This fixed it! I also verified it against anchor : Anchor.center
and it works as expected. I changed the polygon to a triangle and it worked as well. Thank you.
from flame.
Super, thanks for checking!
from flame.
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from flame.