Comments (3)
If currentState == nextState && reallocate == false && condition == false && globalCondition == false
sorted in c1a9259. Covers my use case
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ed4dd38 addresses an issue where if agents are output by an agent function then the pointer swap cannot be used (as the swap memory is used to store data about the new agents).
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This has been applied to obvious cases. Other cases could benefit from this, however they are more complex to verify.
This issue can be re-opened in the future if necessary.
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