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joaociocca avatar joaociocca commented on May 28, 2024 3

Got a similar issue with Garuda (Arch-based) after the KDE6 Wayland update. I've got two ultrawide displays, both in landscape mode on top of each other:

image

When I tried to flameshot gui, the flameshot overlay shows only on the bottom display, but with the top display content.

Pic before gui execution:

image

Pic after gui execution:

image

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AgentLoneStar007 avatar AgentLoneStar007 commented on May 28, 2024 2

I was able to resolve the issue partially by running the command:

WAYLAND_DISPLAY="" flameshot gui

But using this method also prevents Flameshot from getting keyboard input, so you're forced to use your mouse.

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AgentLoneStar007 avatar AgentLoneStar007 commented on May 28, 2024 2

how about if you try making it a window of 1920x2520? That would take the whole height of your left portrait monitor and the whole width of both displays.

Thank you. This did work. This is the window rule I'm using for Flameshot:
image

Also, should I close this issue now, or is it still technically a bug?

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TheFrenchGhosty avatar TheFrenchGhosty commented on May 28, 2024 1

For reference: I'm using KDE 6.X.X on X11... and I have the exact same problem.

This seems to be a 6.X.X issue to me.

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joaociocca avatar joaociocca commented on May 28, 2024

Someone suggested on another issue to use Window Rules #3525 (comment) - it works, but the performance takes a serious hit.

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AgentLoneStar007 avatar AgentLoneStar007 commented on May 28, 2024

Unfortunately, I don't think I can use the window rule fix because of my monitor layout.

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joaociocca avatar joaociocca commented on May 28, 2024

Unfortunately, I don't think I can use the window rule fix because of my monitor layout.

how about if you try making it a window of 1920x2520? That would take the whole height of your left portrait monitor and the whole width of both displays.

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joaociocca avatar joaociocca commented on May 28, 2024

Also, should I close this issue now, or is it still technically a bug?

as I understand, that is only a workaround. I'd keep the issue open.

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