Giter VIP home page Giter VIP logo

Comments (24)

dorkster avatar dorkster commented on May 29, 2024

One thing that will touch flare-engine is engine string translations (since flare-engine has the default mod). There's quite a few new engine strings, so we'll have to regenerate engine.pot for our translators. Then when all the translations are in, we can send those changes upstream to flare-engine.

In terms of content, don't forget we have the stash now. I think player's will appreciate being able to swap items across saves (I know I do).

from flare-game.

igorko avatar igorko commented on May 29, 2024

I don't like the idea of removing hud_alt. Maybe we could somehow use globe styled HUD? Or we can move globes and large xp bar to art_src and use it later for double scaled game.

Also I think "alpha_demo" is not the best name. We could call it somehow to avoid folder renaming in future when the Game will be released.

from flare-game.

clintbellanger avatar clintbellanger commented on May 29, 2024

If we get a UI artist to create good globe art, we can add the globe style hud back. For now it's just not up to quality standards.

I thought of the name "alpha_demo" because we actually don't plan to release that data in the final game. It's a barebones demo showing some alpha features, and not representative of the final quality of the game.

from flare-game.

pennomi avatar pennomi commented on May 29, 2024

I'm actually not a fan of globe-style huds; they are just too close to Diablo for my taste. Maybe we could instead have a concept artist put together a unique UI for Flare? It should be really easy to implement once we had a design spec (and the art, of course).

from flare-game.

stefanbeller avatar stefanbeller commented on May 29, 2024

Personally I'd let the user choose which of the HUDs suits them best.
So we should offer a globe style HUD, but not necessarily as default.

I really like the current hud.

from flare-game.

pennomi avatar pennomi commented on May 29, 2024

@stefanbeller Hey, why not? We have a great mod framework, so I'd definitely agree with giving the option through the mods interface.

from flare-game.

dorkster avatar dorkster commented on May 29, 2024

My only major gripe with the current hud is that the HP/MP/XP display is shoved up in the top left corner. This requires quite a bit of eye travel from the player's avatar to their most important stats, especially on widescreen displays. I think they should be aligned bottom center around the action bar. I'm all for doing something that isn't globes, so maybe horizontal bars above/below the action bar would look good and keep all the critical information in one spot.

Also, this would fix a very minor bug. Since SDL starts the mouse cursor at (0,0), the HP bar starts in a "mouse-over" state until the mouse is moved elsewhere in the screen area.

from flare-game.

clintbellanger avatar clintbellanger commented on May 29, 2024

Another task:

  • Update the Credits

Especially you guys that have been working hard on things (igorko, stefanbeller, dorkster), let me know how you would like your updated Credits entry to look. Usually we try to list the major highlights of what someone's contributed.

Besides that, we need to comb through all the updates since 0.16 to find any new artists or coders that need attribution.

from flare-game.

clintbellanger avatar clintbellanger commented on May 29, 2024

Probable task:

  • Replace previous dungeon exit markers with double doors

Looks like something I'll have to handle. The old maps (averguard and living bones) don't have new Tiled maps so it's not as simple as just exporting a new map.

from flare-game.

igorko avatar igorko commented on May 29, 2024

Maybe @pennomi could give us Tiled versions of living bones maps?

from flare-game.

igorko avatar igorko commented on May 29, 2024

@clintbellanger don't we have Tiled versions of averguard maps? They are just in tiled/ and maybe should be moved to separate subfolder.

from flare-game.

clintbellanger avatar clintbellanger commented on May 29, 2024

@igorko We have the averguard maps but just as tile layers. In other words they contain no enemies or events. Also I need to add the extra Tiled tilesets in correct order so that the doors will get the correct tile indexes.

from flare-game.

stefanbeller avatar stefanbeller commented on May 29, 2024

Looks like something I'll have to handle. The old maps (averguard and living bones) don't have new Tiled maps so it's not as simple as just exporting a new map.

You can try to add a tileset section, so tiled can recognize it as a flare importable map.

from flare-game.

stefanbeller avatar stefanbeller commented on May 29, 2024

However, when importing to tiled and exporting back into flare txt file format, be sure to review what has changed.
some comments in the flare file get interpreted by the tiled plugin as the objects name. Other comments will be dropped.

from flare-game.

pennomi avatar pennomi commented on May 29, 2024

How good is the tiled importer? If it works really well, I'd suggest we use that to add the dungeon doors in. Note that we don't have any tmx files for the Living Bones areas, and even if we did, those were created with the same problem the old Averguard maps have - they only contain layer data.

I would suggest possibly waiting on adding in the new doors until we work on Flare (the game), since we are probably not planning on keeping the current set of maps at all.

from flare-game.

stefanbeller avatar stefanbeller commented on May 29, 2024

@pennomi
The only known limitation as of now is the missing support for multiple entries named the same (specially mapmod happens often in one event in older maps.)

tmxfiles of the living bones stuff can be found at
https://github.com/stefanbeller/flare-game/tree/master/tiled/living_bones

from flare-game.

pennomi avatar pennomi commented on May 29, 2024

@stefanbeller Ah, very nice. :)

from flare-game.

igorko avatar igorko commented on May 29, 2024

I have sent pull request, that updates all maps we currently have. Tiled and Flare compatibility is not 100% yet, but it's almost such. Mainly bugs are present in tmx maps, generated by importer.

from flare-game.

igorko avatar igorko commented on May 29, 2024

@stefanbeller Most noticable problems with map importer (you can check yourself by importing and exporting txt and compare with master) are:

  • [header] location=* was not imported in some cases
  • object types can be mixed (I guess in case if object name is empty)

Exporting works well now. except not attached comments. All current maps are exported from tmx.

from flare-game.

clintbellanger avatar clintbellanger commented on May 29, 2024

header location is probably obsolete. I used that before to test loading directly into individual maps.

Stefan uploaded a fix that corrected the object type error (see the latest Windows build).

from flare-game.

clintbellanger avatar clintbellanger commented on May 29, 2024

Looks like all the tmx files are created. Thanks to stefan and igorko for all the help!

I'll be touching up the Dungeon maps with new features: double door exits, new broken floor tiles, and scattered bones.

A note to self, possible data touch-ups to do before release:

  • Make the teleporter art spin slower and the opposite direction? (done)
  • Move most of those Offense powers down one requirement level? (done)

from flare-game.

clintbellanger avatar clintbellanger commented on May 29, 2024

All the dungeon maps are updated. Now with more interesting floors and scattered bones! That's probably enough for map updates for v0.17 -- I'll keep working on the dungeon tile set updates to include in v0.18 and beyond.

At this point, please playtest all the maps extensively! We'll try to release tomorrow, and we want it to be as clean as possible.

from flare-game.

pennomi avatar pennomi commented on May 29, 2024

I just ran through the whole game (and for the record, it took 1 hour 44 minutes) and I didn't see any bugs, other than the pathfinding issue which has already been resolved. Good work all!

from flare-game.

clintbellanger avatar clintbellanger commented on May 29, 2024

All known gameplay bugs are fixed.

I spent about 3 hours on a full playthrough. Everything seems to be in good shape now.

I'll let it simmer for a while before officially making a v0.17 tag and branch.

from flare-game.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.