Comments (3)
Now we have layer art for these types:
- default (no equipment, only wearing e.g. loincloth/underclothes)
- cloth
- leather
- plate
I will be tweaking some of the cloth and leather slots to make them more visually distinct.
If you want to see how these slots would look in action, check out this file in GIMP. Toggle the layers to see how mix and match equipment will look:
http://clintbellanger.net/temp/paper_doll.xcf
The current "hood" male head will probably become the cloth or leather armor head slot. I'll be adding a plate helmet to match the rest of that set.
Additionally I'll be looking at making a Chain set, and probably something after Plate (something that looks ridiculously heroic).
from flare-game.
I pushed many fantasycore updates on commit 71aa93e
Note that the data is not in minicore or no_alpha yet. We will do those later. Using those mods/features may cause the engine to throw an error and exit (or crash).
Next up is the engine feature, clintbellanger/flare-engine/issues/96 -- until we get this feature in, new characters will just be floating heads.
I've converted all the old "body" armor to "chest" slot with updated names. YES I know this is breaks lots of translations! But don't worry, we have to rework all of the armor anyway.
I've given Lorund cheap versions of the cloth/leather/plate versions of gloves/legs/boots. Use these to help test layers.
We'll need new icons (I will create or commission these) and loot animations (I will create these) for the new items. RIght now I'm borrowing the chest armor icons and loot animations.
from flare-game.
The new slots look to be working correctly.
So the core part of this issue is done. We'll have a few spinoff issues to clean up other things.
from flare-game.
Related Issues (20)
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from flare-game.