Comments (1)
Fixed in 6d5d615.
from flaxengine.
Related Issues (20)
- StaticModel.Model.GetBox(Transform.Identity); returns false bounds
- Changing the namespace of a struct referenced in an animation graph breaks the graph HOT 1
- Duplicate code generated for array types in structs
- Editor crash when saving prefabs sometimes. HOT 4
- Bone sockets manual transform is always destroyed. HOT 1
- UI CanvasScalar broken in game/play mode HOT 1
- Enabling DDGI on linux crash linux with error VK_ERROR_DEVICE_LOST HOT 2
- Bone sockets transforms do not update when animation graph is assigned. HOT 2
- 'End' key in editor fields appear to move the actor for some reason. HOT 1
- bindings generation info "SYSLIB1092" and "SYSLIB0011" HOT 1
- Inconsistent naming in Rectangle. HOT 1
- Prevent "Interface Scale" editor option from applying to in-game UI. HOT 5
- Text cursor is noticably offset when using interface scale. HOT 1
- Text and icons are blurry when using interface scale in the editor.
- Ctrl+S doesn't work in editor options.
- [Suggestion] Add support for tracking sub-meshes by their name instead of an arbitrary index.
- Linux editor crash when do some random actions HOT 1
- Visual Script. 'Sin (Double)' function.
- Blur panel drawing over prefab window in UI editing mode.
- NavMesh Actor settings overwritten by the navigation settings asset during rebuild. HOT 2
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from flaxengine.