Comments (1)
i am also having the same problem with the same version of flax.
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Related Issues (20)
- Vertex colors are wrong when importing gltf.
- Realtime environment probes doesnt work
- C++ API_INTERFACE name clash in plugins HOT 6
- Plugins written in C++ don't compile in Visual Studio out of the box HOT 2
- Types in C++ Plugins downloaded with the plugin tool are not found in C# by VS IntelliSense HOT 6
- [Suggestion] Improve material editor drag and drop multiple textures
- [Linux] Error creating and opening the project HOT 2
- Visual script function nodes not using default parameters from C#. HOT 1
- Asset editor window layout is restored before editor plugins are loaded, resulting in broken asset types. HOT 1
- Suggestion: Add a (spreadsheet-like) table to the editor UI
- Cooking on Linux does not work anymore HOT 4
- Attempting to create a prefab from the scene with a colon (:) in the name results in an empty, non-prefab file HOT 1
- [Suggestion] Allow inverting multiple texture channels on import
- Rigidbody with constraints ignore collisions but react to gravity HOT 3
- Android build issue HOT 2
- Sprite parameters cannot exceed 4096 HOT 1
- Suggestion: Terrain multi height map layers by terrain patch
- [TRACKER] Potential Development Halting Issues. HOT 3
- [Task] Fix seter and add getter (complete the to do in bindings) for Function<>
- [Task] fix bindings bug the API_FUNCTION void Funcionname(Delegate<>) generets invalid code
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