Comments (4)
What if you want to use 2 cameras to render the same thing (aka both being in the same place) just one camera renders with f.e. dof and one without then u composite.
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Good idea, we could use the existing Layers system (Camera's RenderLayersMask
).
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Added in 7018666.
from flaxengine.
This can be achieved by attaching PostFx volume to the specific camera and making it small enough to contain only that camera.
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Related Issues (20)
- Camera projection default viewport missmatch
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