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flexgogo's Projects

alphazero-in-unity icon alphazero-in-unity

Several board game AI, which are trained based on AlphaZero, used in a Unity game.

beatsaver-viewer icon beatsaver-viewer

⚔️ Web-based viewer for Beat Saver maps, built with A-Frame and JavaScript.

blazeposebarracuda icon blazeposebarracuda

BlazePoseBarracuda is a human 2D/3D pose estimation neural network that runs the Mediapipe Pose (BlazePose) pipeline on the Unity Barracuda.

cocos_creator_proj_base icon cocos_creator_proj_base

cocos creator项目基础类库,包括socket, http网络连接,资源加载与管理,ui加载与管理,热更新实现机制,定时器,事件系统,tween动画工具, 音效播放,常用控件如recycle listview,recycle scrollview等

cocos_framework icon cocos_framework

小游戏框架,基于Cocos Creator 集成百度,微信,头条等主要平台的接入

connectappcn icon connectappcn

A Unity Connect community app made with Unity UIWidgets.

crazycar icon crazycar

网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis;后台为Vue + Element;游戏端采用QFramework框架,支持KCP和WebSocket网络(商用级)

dynamic-parkour-system icon dynamic-parkour-system

Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games.

et icon et

ET + hybridlcr + YooAsset + luban + FGUI + NKGMoba + UniTask

exportscenetoobj icon exportscenetoobj

Export scene (including objects and terrain ) or fbx to .obj file for Unity. | 导出Unity的场景或FBX到obj文件

gameframework icon gameframework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

gameproject3 icon gameproject3

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

gobang icon gobang

javascript gobang AI,JS五子棋AI,源码+教程,基于Alpha-Beta剪枝算法(不是神经网络)

holisticbarracuda icon holisticbarracuda

HolisticBarracuda is the Unity Package that simultaneously estimates 33 pose, 21 per-hand, and 468 facial landmarks with a monocular color camera only.

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