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Adventure related assets like traps and monsters for Terasology
Allows for applying modifying effects to a player (or something else) that alters their base state in some fashion. Possible link to the typical "Alteration" school of magic common in RPG settings.
Alternative world generator
Farming and tree growth for AnotherWorld
An infinite inventory to build with
Textures - From Chisel!
Procedural city & road placement
A module for managing temperature, humidity, and other climate factors
So much fancier than Wood and Stone! And shiny
Cities that get fancy!
Fluids, as opposed to liquids, relate mainly to the storage and manipulation of substances that "flow" (which can even be gas) - at least in our definition of game terms where liquids would be more for natural water, lava, and similar larger scale systems. In other words this is not meant as a water simulation type module.
Genome all the things!
A family of libraries providing a variety of core capabilities for use by games and game engines.
Organically growing plants and trees (step-by-step growth over time)
Light & Shadow is an experimental game type set in a quirky Alice in Wonderland inspired setting
Art resources module for Light & Shadow, a.k.a. LASR!
Blender Addon to import and export m3 files
Adds support for in-game computers with various functionality modules available
Multi block multi block!
This module adds name generators.
A pathfinding module mainly meant as a library/framework for other modules
A world generator that is based on Voronoi diagrams
Add seasons to Terasology
Package Count Reducing Proxy
A proxy server that can delay TCP packages between the real client and server
Support repo for Terasology - for stuff we don't want to keep in the main repo
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
Machines to improve your life. The "Terra" is for earth!
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.