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MartinZ's Projects

3d-mario-platforming-game icon 3d-mario-platforming-game

https://drive.google.com/drive/folders/1NzA1KPOR-drZ2CZ8CCmfpX_YnsoIHuZV?usp=sharing. This is a 'Super Mario 3D World' Style game created in Unity and C#. I have videos of this project on my youtube channel:https://www.youtube.com/channel/UCEShkg8TVshTmfDlvBZkXjw. The programming and animations are my own work, however, not all modelling is my own work.

4.15.1_nv_hwvl icon 4.15.1_nv_hwvl

My UE4 branch with HairWorks and Volumetric Lightning based on 4.15.1

4s icon 4s

4Story source code

across-tabs icon across-tabs

Easy communication between cross-origin browser tabs. Simplified "CORS"ing!

ags icon ags

AGS editor and engine source code

amethyst icon amethyst

Data-oriented and data-driven game engine written in Rust

animator icon animator

Animation tool for Minecraft: Java Edition. Utilises functions and armor stands to create complex animated scenes.

aseprite icon aseprite

Animated sprite editor & pixel art tool (Windows, macOS, Linux)

ashengine icon ashengine

A cross-platform 3D engine based on Qt 5.9.7, OpenGL 3.3 and Assimp 4.1.

assetstudio icon assetstudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

astc-encoder icon astc-encoder

This is the official repository for the Arm ASTC Encoder, a texture compressor for the Adaptive Scalable Texture Compression data format.

atomicgameengine icon atomicgameengine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

awesome-cpp icon awesome-cpp

A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.

bansheeengine icon bansheeengine

A free & modern multi-platform game development toolkit. It features low and high level engine systems, DirectX 11 and OpenGL support, complete asset pipeline, C# scripting support and a fully featured editor. (Note: Some systems are still a work in progress)

blurry icon blurry

Simulating depth of field with particles on a shader

bomberman icon bomberman

Epitech Indie-studio Project, SECOND year Project. C++ Programming : Create a 3D Bomberman

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