Comments (3)
I have seen a LOT of hard-coded localization so far. It will be a big task to fix.
First priority is getting this mod working, there is still a lot to do.
Getting this mod's localization to be as good as Forestry's is a goal, just not in the short-term.
I don't really like having separated projects for localization, I'm fine with giving you permission to work with this project because I trust you will not edit other things. Is there a big benefit to having the project separated? The Forestry localization gets forgotten sometimes, and changes do not show up in the changelog.
from binnie.
Separating i18n project can makes things clear, as you will have separate lists of coders and translators... Said asie somewhere. IIRC he said so in an issue in CharsetMC/CharsetMC, but I cannot remember which one it is.
Anyhow, I will keep eye on that and won't open pull request until it is almost ready to go. I have already stuck on some flowers' name now...
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On Oct 23, 2016, at 01:33, mezz [email protected] wrote:
I have seen a LOT of hard-coded localization so far. It will be a big task to fix.
First priority is getting this mod working, there is still a lot to do.
Getting this mod's localization to be as good as Forestry's is a goal, just not in the short-term.I don't really like having separated projects for localization, I'm fine with giving you permission to work with this project because I trust you will not edit other things. Is there a big benefit to having the project separated? The Forestry localization gets forgotten sometimes, and changes do not show up in the changelog.
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...and my phone tells me that this email was delivered 3 days after i wrote it. what the...
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