Comments (7)
Hello Iason,
It looks like your camera is not setup properly. Try running the NiViewer that comes with the OpenNI installation. You should have the camera connected on a usb bus alone (with no other devices on the same bus) to be able to use it with VGA resolution @ 30fps.
best,
pashalis
from handtracker.
Hi Pashali,
thanks for your answer, I tried the NiViewer64 and I get the following error output:
One or more of the following nodes could not be enumerated:
Device: PrimeSense/SensorKinect/5.1.2.1: The device is not connected!
Device: PrimeSense/SensorV2/5.1.6.6: The device is not connected!
Device: PrimeSense/SensorKinect/5.1.2.1: The device is not connected!
Device: PrimeSense/SensorV2/5.1.6.6: The device is not connected!
I have essentially only the Kinect plugged in, in a USB 3 port, the only other things are mouse and keyboard but they are on USB 2 ports, which I imagine is a seperate bus. I tried a few different USB ports but it doesn't make any difference. The Kinect studio as well as other applications from the Kinect SDK all run fine.
How do I debug this?
Kind regards.
Iason
from handtracker.
Please have a look at #8 .
from handtracker.
#8 runs ok, but the hand is not being tracked well. Virtual hand does not follow the motion of the real hand, problems appear when fingers close, rotations, and in general when I move my hand after a few seconds it loses the tracking.
Also the hand is not red, turning to green like the examples on the website. When the software starts it is already multiple colors.
Is something going wrong? Some parameters I can adjust?
from handtracker.
The green->red transition was a feature in an older set of binaries. This no longer works this way. In the demo one places a hand in front of the rendering and presses 'S' to start/stop tracking.
To improve tracking, in the expense of processing throughput, try increasing the budget (particles and/or generations). If the processing rate becomes too low for the desired quality you could switch to offline tracking.
from handtracker.
Virtual hand does not follow the motion of the real hand, problems appear when fingers close, rotations, and in general when I move my hand after a few seconds it loses the tracking.
When the software starts it is already multiple colors. Works bad~
from handtracker.
I have the same issue with NiViewer64:
One or more of the following nodes could not be enumerated:
Device: PrimeSense/SensorKinect/5.1.2.1: The device is not connected!
Device: PrimeSense/SensorV2/5.1.6.6: The device is not connected!
Device: PrimeSense/SensorKinect/5.1.2.1: The device is not connected!
Device: PrimeSense/SensorV2/5.1.6.6: The device is not connected!
How did you solve this? Issue #8 seems unrelated to this issue. Did the link change or am I missing something?
from handtracker.
Related Issues (20)
- Is it possible to see the source code of PyHandTracker? HOT 1
- Is it possible to integrate HandTracker into Unity Development? HOT 1
- GLSL 3.30 is not supported HOT 1
- unrecognise option 'libs' HOT 3
- Thumb in roll movement HOT 3
- Error running batch script HOT 3
- Get data of the hand pose HOT 3
- Recognition Problem with the HandObjectTracking demo HOT 1
- With and without PSO data HOT 3
- Documentations
- About OS
- Is this project compatible with DS325 camera? HOT 3
- RuntimeError at OpenGLHelpers.cpp(xxx) HOT 4
- execute runme.bat failed after config environment HOT 1
- import error about 'libcore.so' HOT 5
- Incomatible with today's software HOT 2
- can I use this lib to track two hands ? HOT 1
- Consider licensing under a free license.
- loop.oni file not found
- Download links are not working
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