Comments (1)
With the workarounds off, HTCC does nothing with ultraleap due to a bug in their current drivers. If the drivers are not installed correctly , as noted in the configuration app, they will cause game crashes or other issues: they ask for hand tracking even if it’s not supposed to be available when initializing VR, then the VR runtime says “that makes no sense” and refuses to start. If the driver was working correctly, it intercepts that request and prevents it reaching the runtime.
With those options off, it only asks for hand tracking if it’s available; so, either the options result in no change in behavior, or the driver is not working correctly.
Have you tried completely uninstalling ultraleap, installing the new version (not upgrading in place), then rebooting?
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Related Issues (20)
- Scroll Ring and Little Finger both working same setup HOT 1
- Left VR controller "squeeze" always on in MSFS
- Raycast projection source position
- Left hand vs right hand differences in MSFS HOT 7
- Add registry settings for separate scroll bindings HOT 1
- Add start/stop 'remote control' executables HOT 1
- Only right hand gestures are working HOT 4
- Improve ultraleap layer configuration
- Fix controller emulation compatibility with DCS's native OpenXR support HOT 3
- opencomposite.exe reports as infected with "Win32/Wacatac.B!ml" trojan virus HOT 1
- Touch screen emulation (only available for DCS) assumes parallel stereo views HOT 11
- DCS: add control 'magnetism' HOT 1
- Can we get optional depth+rotation when "Virtual VR Controllers" game interface is selected? HOT 14
- [DCS]: Disable tracking in external views and menus HOT 2
- Support of VirtualDesktop HOT 1
- Feature Request - Pointer Stabilization HOT 1
- HTCC + UltraLeap DCS World Head Movement Disorientation HOT 1
- Feature request: Possibility to enable/disable tracking of individual hands HOT 2
- DCS not showing hand with HTCC enable HOT 1
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