Comments (6)
Ok I will try a clean install of unity and let you know how it goes on my computer.
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At this time, the highest version of Unity VPE supports is 2021.3.0f1.
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105 is the highest version that does not throw an error on 2021.3.0f1.
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2021.3.1f1 and above force a new version of Collections which is not compatible with VPE at the moment. (see https://unity3d.com/unity/whats-new/2021.3.1)
109 should work fine as long as you have 2021.3.0f1 installed. I tested with two other projects and no issues.
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That is weird how it fixed its self .The only thing i had done was update the VPE items. I guess you have to uninstall something before updating.
So when is the entities 51 going to be working?
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Not even sure if we'll migrate to .51 -> 1.0 or to 1.0 directly. I might have a look at this in the next few days, but if it's too much of a mess I'll probably migrate when 1.0 comes out end of this year.
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Related Issues (20)
- Update slingshot doc with component changes
- Add physics to spinners, gates, and switches.
- Add FlipperNudge to flippers
- Add Flipper Rubber Dampening when Flipper is in Up-Position
- Use LivecatchBounceMultiplier to reduce angular momentum instead of nulling it.
- Gate is missing Height property
- Simplify Flipper Parameters
- Current code version run in Linux ? HOT 3
- Handle Mechanical Sounds HOT 1
- A strange isuue with current vpe HOT 1
- Can only use 4 Balls in trough.
- InvalidOperationException: System.IndexOutOfRangeException:
- IndexOutOfRangeException: Index was outside the bounds of the array.
- Custom flat ramps
- Imported ramps cause lockup
- Collision and ball sounds support
- Support DOF
- Ensure mechanical sounds support SSF
- Support for built-in render pipeline?
- errors when importing certain vpx tables. HOT 1
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