Comments (1)
This is happened because I used charToBitmap
in order to convert the char to the bitmap, which clearly does not work correctly without adjusting its offset.
So, no need to fix this problem, or even if you try, it is impossible.
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Related Issues (20)
- Compatibility API for <0.4?
- Create a lot, lot of instances of Picture2D, Keyboard, Mouse
- Use "operational" monad?
- Integrate sound APIs? HOT 6
- More efficient implementation
- Use new GLFW-b package
- Free-4.4 breaks FreeGame/Util.hs HOT 1
- Exile desktop dependent features
- Overlapping MonadIO instance for Game
- Add capability to monitor or prevent window resizes HOT 2
- Does not compile, missing containers dependency HOT 1
- Stateful demo request HOT 5
- The use of deprecated OpenGL APIs
- Time abstraction HOT 10
- Bump OpenGLRaw dependency
- Mouse wheel HOT 3
- Bitmap opacity HOT 3
- Bitmap stitching
- Expecting one more argument to βColorβ HOT 7
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