Comments (2)
The latter consequence seems a bit harsh, unless there is an alternative to acquiring assets (units/structures) in place.
It seemed an interesting idea to me that the trade-off for sticking with the Emperor, paying him his dues, was that you don't have to worry about his forces. If he is also the only way of acquiring money at all, that will upset everything that depends on credits.
There is also the lore aspect to consider as there are plenty of factions willing to pay handsomely for acquiring spice.
from dune2themaker4j.
yes, the latter is a bit harsh and needs more thinking. In the end the Emperor benefits from the player, but game-wise you want to pursuade the player to deliver the spice and not use it for something else (unless you can withstand the Emperor, which should not be an easy thing).
In the end game I can imagine the Emperor truely cutting you off from the rest of the universe, but by then you will have enough forces (and the balls) to go against him. And perhaps you might have figured out how to destroy spice production using the water of life...
from dune2themaker4j.
Related Issues (20)
- Right-click unselecting structure does not react on sidebar HOT 1
- Auto-rebuild icons
- infantry walk animation broken HOT 2
- Ability to repair structures
- Show sidebar build queue when selecting units
- Windtraps should generate power + buildings should consume power HOT 1
- Simple tech tree
- Game crashes on startup due to missing gfx resources HOT 1
- Scrolling behaviour is buggy HOT 2
- When unit has focus, and moves out of focus (mouse does not move) then the unit still has 'focussed' internal state
- figure out the map bounds (again)
- Consider move to TestNG
- If multiple harvesters are ordered to return to refinery not all of them will actually dump resources HOT 1
- Ability to repair Units
- run build on travis with display?
- Build list within Sidebar should be scrollable
- Structures degrade over time
- When building is placed, show animation it is being placed
- Windtrap glow animation
- Upgrade java version (8->11)
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from dune2themaker4j.