Comments (3)
Custom shaders are good indeed, but this will require to refactor the renderer. Not sure when I'll have time for this.
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Yes, I thought of it. I also thought about the idea of switching OpenGL to Vulkan.
I wanted to make a game engine using the knowledge of other game engine by view their source code. Like Godot and this. This is the link to my post
https://www.reddit.com/r/rust_gamedev/comments/nbaqqp/a_game_engine/?utm_source=share&utm_medium=web2x&context=3
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Closing this in favor of #134 since it adds more wide support for custom rendering.
from fyrox.
Related Issues (20)
- Button not triggering `on_ui_message` HOT 2
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