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jl avatar jl commented on August 9, 2024

It seems GLM_FORCE_RADIANS is used in all the other perspective* functions (perspectiveFov, infinitePerspective, tweakedInfinitePerspective) but oddly is ignored in glm::perspective().

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Groovounet avatar Groovounet commented on August 9, 2024

This bug is now fixed on GLM 0.9.4 branch. Thanks for reporting!

Happy new year to you too!

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mackron avatar mackron commented on August 9, 2024

I just did another pull of recent changes and the commit to fix this introduces another bug. In the case where GLM_FORCE_RADIANS is undefined, you are doing this:

valType const rad = glm::radians(fov);

But then in the next line you are doing another degrees-to-radians with

valType range = tan(radians(rad / valType(2))) * zNear;

What you want is

valType range = tan(rad / valType(2)) * zNear;

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