Chang Yu's Projects
Reimpl of paper: An Adaptive Generalized Interpolation Material Point Method for Simulating Elastoplastic Materials
A lite custom imgui-mode graphic user interface based on Modern C++ and OpenGL developed by Chang Yu.
Optimized Computer Graphics Matrix Library for use with the SIMD/SSE4 Instructions.
A Modern C++ Windows-platform physically based renderer.
My homework and projects in course GAMES102 (http://staff.ustc.edu.cn/~lgliu/Courses/GAMES102_2020/default.html).
My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in the Taichi language.
The OI and ACM codes of contests and online judges (mostly in 2018)
Taichi Implementation of "The Power Particle-in-Cell Method"
Productive & portable programming language for high-performance, sparse & differentiable computing on CPUs & GPUs
Implementation of A Level-Set Method for Magnetic Substance Simulation in the Taichi language.
Interactive surface flow toy implemented in Taichi