Name: Gabriel Lanzer Kannenberg
Type: User
Company: EA
Bio: I am a math enthusiast, musician, and full-time programmer with a heavy bias toward low-level programming and Computer Graphics.
Twitter: gabriellkann
Location: Canada | Brazil
Blog: https://gabriellanzer.itch.io/
Gabriel Lanzer Kannenberg's Projects
A simple scene implementing bezier curve using casteljau algorithm.
This is a simple game project with C++, using LibUnicornio library for educational purposes. It has been developed with the supervision of our Programming Teacher Fernando Marson from Unisinos, Brazil.
Binary Bot using JS Websocket calls.
A repo to host my portfolio website files.
A repo for holding NUXT project with Jasmin Unit test, for a TDD class exercise.
A Objects Oriented API for OpenGL built upon GLFW. It has Integration with GLM and Assimp.
NUNet stands for (Not Unity's Network) and it is a simple to use multi-threaded C# network abstraction layer. It abstracts TCP and UDP connections per client by introducing an easy to use API. Network packets are managed through queues and are made available through callbacks in both NUClient and NUServer classes.
Project a simple and interactive App to show how transformation matrices work. Built with OpenGL, using GLAD, GLFW, ImGUI and GLM.
Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.
Low cache miss ECS architecture.
Benchmark comparing EnTT and Ravine-ECS storage access.
Showdown for comparation of DOD and OOD approaches. Very basic implementation designs, many issues as these are early prototypes.
This repository is the UE4 Network Tool initiative. A tool that provides support to launch Unreal Dedicated server from the .uproject and analyze network related data (aka.: sequence of frame snapshots).