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✨ Welcome to my Github profile! ✨

I am a game developer by profession (working at EA Vancouver and software dev by 💘, who enjoys working with Data-Oriented Design, Low-Level Graphics APIs and Network related things. See my repos above this read-me. 👇

Find me on the World Wide Web

My passions

  • 📐 Math
  • 📚 Books
  • 🎮 Games
  • 🎸 Music
  • ☕ Coffee

Gabriel Lanzer Kannenberg's Projects

biathlon-game icon biathlon-game

This is a simple game project with C++, using LibUnicornio library for educational purposes. It has been developed with the supervision of our Programming Teacher Fernando Marson from Unisinos, Brazil.

jsunittest icon jsunittest

A repo for holding NUXT project with Jasmin Unit test, for a TDD class exercise.

libfenrir icon libfenrir

A Objects Oriented API for OpenGL built upon GLFW. It has Integration with GLM and Assimp.

nunet icon nunet

NUNet stands for (Not Unity's Network) and it is a simple to use multi-threaded C# network abstraction layer. It abstracts TCP and UDP connections per client by introducing an easy to use API. Network packets are managed through queues and are made available through callbacks in both NUClient and NUServer classes.

opengl-transform-matrices icon opengl-transform-matrices

Project a simple and interactive App to show how transformation matrices work. Built with OpenGL, using GLAD, GLFW, ImGUI and GLM.

ravine icon ravine

Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.

ravine-ecs-showdown icon ravine-ecs-showdown

Showdown for comparation of DOD and OOD approaches. Very basic implementation designs, many issues as these are early prototypes.

ue4networktool icon ue4networktool

This repository is the UE4 Network Tool initiative. A tool that provides support to launch Unreal Dedicated server from the .uproject and analyze network related data (aka.: sequence of frame snapshots).

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