Comments (3)
Have you installed the libsdl2-dev
package? Anyway, beware that WSL does not work with gf, some people have tried but no one has been able to open a window. SDL2 can not initialize an OpenGL context.
from gf.
My bad - missed to install libraries.
I've successfully initialized a opengl windows with raylib on wsl before so...
But now when running any example i am getting the error about assets files is missing.
Binary path should be configured or assets should be in the same dir with binary.
I am pretty sure that this is a mistake in gf with executed binary dir that should be fixed.
So when i've moved assets dir (gf/examples/assets) to binaries dir (gf/build/examples/assets)
It worked!
from gf.
Nice!
For the assets
directory, if you install it (with make install
for example), everything will be installed in the same directory so that the assets will be found when executing any example.
from gf.
Related Issues (20)
- Adding Outline to RectangleShape removes texture HOT 2
- Add macos build in Travis-CI HOT 1
- Example 40 arrow not in the right place HOT 1
- example 7 no red square HOT 1
- Rendering Problem with SquareGrid Class HOT 2
- typo in AUTHORS.md
- Custom shader and builtin variables HOT 3
- Add a state machine
- Port Swoosh to gf HOT 1
- Port "Let There Be Light" to gf
- memory leak? HOT 2
- gf_pong game not running
- gf::TextButtonWidget not updating correctly his background rectangle HOT 2
- gf::BasicText not updating correctly his local bounds HOT 3
- Error when trying to build develop branch of GF on windows
- Cmake generating only x64 build for windows on develop branch HOT 1
- Multiple windows HOT 7
- Unable to compile 101 from the wiki HOT 3
- line width of square grid not rendered correctly when greater than 7
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