Comments (5)
Sorry to bother, we currently set a small voxel size for extract details. For fast mesh extraction and to avoid overhead processing and memory usage, you could try tuning the parameters of vdbfusion here to:
vdb_volume = vdbfusion.VDBVolume(voxel_size=0.2, sdf_trunc=0.8, space_carving=False) # For Large Scene
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If you are training with high-resolution images, such as 4K images, it is recommended to lower the resolution when using the gs-extract-mesh command for mesh extraction. You can do this by adding the -r parameter followed by a scaling factor. For example:
gs-extract-mesh -r 4 ...
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Thank you for your help. It's very useful.
But the mesh I got is empty, and all saved mask images are empty, too.
I am very confused Why is the rendering depth greater than 10 useful in here
invalid_mask = rendered_depth > 10.
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It depends on your scene coordinate actually, set it to a larger value may help for large scale scenes.
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you can set VDBVolume(... , space_carving = False) for object-centric case
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