Acerola's Projects
Discord bot for my discord server
A twitch chat bot
A suite of GShade shaders for Final Fantasy XIV
My solutions for the advent of code 2020 event
Unity project demonstrating concepts introduced in my video on Cellular Automata
Code for my animation used for my video on Chaikin Curves
A compute shader approach to Conway's Game of Life
GPU driven particle system demonstration
GPU Ray Tracing
A recreation of Loop Hero's CRT shader
Zombie outbreak simulator for cs160.
My recreation of CS2's responsive smoke grenades in Unity
Utilizing Processing.py to animate binary tree traversal.
An implementation of a Binary Search Tree in Python.
CS361 Exercises in the context of "Bend Bike Shop," to practice principles of OO design.
Central Oregon COAD Resources system. A case study in legacy software, for CS362 Software Engineering II.
Workflow practice for the final exam.
An app that displays a business card and resume experience
Simple Dart console program to learn the basics of the language
A collection of data structures I've learned.
A basic DX11 framework that renders a textured quad
An extension of my base dx11 framework that visualizes height maps as terrain.
An implementation of Disney's principled BRDF