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themuffinator avatar themuffinator commented on July 17, 2024 1

That's great @Garux, thanks again and keep up the good work!

@The-Gig: select all then F4 to auto-caulk any fully occluded faces, including faces outside the level (if there are no leaks). No more obsessing over caulk jobs!

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Garux avatar Garux commented on July 17, 2024

Code logic behind these controls is pretty sophisticated, also having it as it is allows having a lot of extra controls.
So there is no plan to support 1:1 Gtk 1.4 controls, unless some cool coders will join the project to implement this.
I think getting used to slightly alternated controls is a matter or creating one map anyway.
Some out of these are optional, e.g. M2 strafemode is disableable via prefs.cam.strafemode.

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themuffinator avatar themuffinator commented on July 17, 2024

Thanks for the insight. There are clearly a lot of advancements in Net-custom and I'm excited to start taking advantage of them. A few questions/requests if you have the time:

  1. Is there a way to replicate Gtk's ctrl+alt+mouse1 function to select all brushes of a brush entity in the viewport? I know it's possible to select one brush then shift+E but the former is faster and works better in certain situations.

  2. func_group: any way to bind a key to create func_group out of selected brushes? A fast alternative to right clicking -> func ->func_group.

  3. Are there control options binding a key to move the view a few units up/down?

  4. One feature that is a major convenience (at least to me) is the angles button set on the entities modifier menu - it allowed you to simply click an angle to set the angle key to it - is there a way to enable that in Net?

  5. On the topic of angles, if I create half a CTF map, duplicate and either rotate or mirror to create the opposing base, any entities included still retain their original angle key values instead of adjusting according to the rotate/flip function - which means they need to be manually fixed, especially misc_models. Is this something that could be addressed?

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themuffinator avatar themuffinator commented on July 17, 2024

Also: That auto-caulk feature is a dream come true!

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Garux avatar Garux commented on July 17, 2024
  1. There is no. ctrl+alt+mouse1 does extrusion btw. I think m1, ctrl+e is quick enough. In certain situations, e.g. overlapping brushes, mouse bind is less practical. The situation, when current way is worse, is e.g. primitive selected and wish to add a group to selection.
  2. M2 on filter func_groups toolbar button
  3. May be searched in menu.edit.shortcuts, also m2 drag in 3D does this.
  4. You can rotate entity direction by any rotation means, so dedicated buttons are not needed.
  5. Is false, see 4. As for flip, it is not rotation, modification of angles by scaling is questionable, especially considering, that scaling modifies scale of miscmodels. Basically both behaviors might be wanted depending on use scenario. For miscmodels you'd more likely want negative scale support.

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The-Gig avatar The-Gig commented on July 17, 2024

Also: That auto-caulk feature is a dream come true!

Auto-caulk feature? Sounds interesting, can you tell me about it?

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Garux avatar Garux commented on July 17, 2024

Autocaulk processes selection. It wraps it by temporal box and puts respawn, where the camera is. So camera position matters and leaks are irrelevant.

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themuffinator avatar themuffinator commented on July 17, 2024

Strange, I tried it on a map with a leak and it did not caulk outer faces, then I loaded it again, fixed the leak and it did outer faces.

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Garux avatar Garux commented on July 17, 2024

Ah right, this is needed for outer faces, though they are culled on compilation anyway.

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