Comments (2)
I do like following a little "rule" tho'. If the signal is connected to a function in the same object, then strip the name of the Node, eg.: _on_signal_name
instead of _on_NodeName_signal_name
from godot-kickstarter-2019.
That's already how we [try to] do things on ORPG, agreed :)
from godot-kickstarter-2019.
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from godot-kickstarter-2019.