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Comments (4)

Gear61 avatar Gear61 commented on June 18, 2024

I don't see anything actionable here; please refine it into a concrete use case if you want the issue to be potentially worked on.

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DonaldTsang avatar DonaldTsang commented on June 18, 2024

@Gear61 concrete use case: Board games, especially Dungeons and Dragons
And the optimized play of board games requires #48

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Gear61 avatar Gear61 commented on June 18, 2024

@DonaldTsang By concrete use case, I need a formal definition of input -> output and the UI/UX surrounding it as I unfortunately don't play D&D and I don't have time to convert a relatively rough definition to a fully working new feature. Feel free to submit a PR.

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DonaldTsang avatar DonaldTsang commented on June 18, 2024

@Gear61 here are some of the basic features:

  • arbitrary dice side counts (d4, d6, d8, d10, d12, d20, d100 being standard)
  • Rolling multiple dice at one
  • Being able to drop/keep the biggest or smallest numbers
  • Being able to reroll certain numbered results
  • Exploding/Compounding/Penetrating Dice
  • Special Dice (e.g. fudge)
  • Averages and Medians
    Other features can be derived from these elements (excluding math operators)

For some good references (example designs):

I have made a checklist before dice-roller/rpg-dice-roller#60

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