Comments (3)
Hi again @charliebarber. I just released v1.36.0 which should significantly reduce your CPU usage for many pieces.
from generative.fm.
Hi @charliebarber. This is an unfortunate limitation of doing real-time audio processing with JavaScript and the Web Audio API. Reverb effects are especially hard on CPU usage, and I use reverb on basically everything on the site.
I'm still learning how to deal with this. Eventually I'll probably have to start writing all my systems in a different language, compile them to WebAssembly, and run them in AudioWorklets. I've also recently had good results with prerendering reverb effects on audio samples before starting the piece, and scheduling those instead of applying reverb effects live in real-time. Oxalis 1 uses this technique and should use far less of your CPU than most other pieces. You might have better luck with some of the other pieces too.
Thanks for bringing this up. Sorry that there's not much I can do about it right now! I'm planning on continuing to prerender stuff in future pieces so hopefully new ones won't use as much CPU.
from generative.fm.
I've heard a lot of feedback indicating this is no longer an issue, so closing this.
from generative.fm.
Related Issues (20)
- Crossfade on pattern change HOT 2
- Add new piece: "Soundtrack"
- Add new sorting: Global Play time
- Add new sorting: Global favorite count
- Add new sorting: Trending
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- Add Open Graph protocol to all pages
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- Allow for playing multiple pieces at the same time HOT 2
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- Conceptualizing new forms of ambient music HOT 2
- 📢 Generative.fm Status Update (May 2020) HOT 1
- Crackles/pops on mobiles HOT 3
- "Spring Again" doesn't play anything? HOT 2
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from generative.fm.