Comments (1)
I tried this again with both geo 0.27
and geo 0.28
, and it looks like nothing changed with concave hull itself. Both versions result in following coordinates
-4.9266057 -8.45025
-4.8016057 -8.45025
5.1734996 1.4128553
5.1734996 1.5378553
-4.9266067 1.5378562
-4.9266057 -8.45025
However, I'm not sure anymore how I produced the original 3D model of the concave hull. When I generate it now, it looks like this
I checked the printed coordinates visually one by one, and they correspond with the generated triangle mesh.
So at least the algorithm produces a convex hull. But I can't make it produce the original shape.
from geo.
Related Issues (20)
- Helper for converting between Mercator and Euclidean coordinates HOT 1
- getting one of the closest point for `Closest::Indeterminate` HOT 2
- Consider applying for support from OSGEO or OGC?
- Algorithm to partition a polygon (convex decomposition) using the Hertel-Mehlhorn algorithm HOT 1
- Documentation for monotone-decomposition
- Panic on clip operation HOT 2
- Iām confused about the clip API. Could the operations be more clearly documented? HOT 6
- Add a buffer feature like turfjs HOT 1
- panic on polygon union HOT 1
- Unify line measurement traits HOT 7
- Segementize LineString into arbitrary lengths. HOT 4
- performance for multipolygon contains much worse than for geos HOT 16
- Note availability of rstar spatial index early in docs HOT 1
- Merge geo-types and geo crate HOT 5
- BooleanOps panic in `Snake::into_ring`
- Boolean difference causes panic: `segment not found` HOT 6
- Enhance SpadeTriangulation API
- Semantics for AffineTransform composition is reversed HOT 5
- `bounding_rect` comsume a lot of cpu?? HOT 23
- Boolean ops should be available between differing geometry types
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