Comments (2)
from chess.
Hi there!
In this version you can't just put moves inside ChessBoard object (primarily for encapsulation) when trying to deserialize board. If you look at ExecutedMoves you will see that this property has only a "getter" and can't be populated from the outside. To recreate ChessBoard object you will have to redo all moves using provided methods. So JsonConvert.DeserializeObject tries to set a MoveIndex of move that never existed on a newly created board...
You can fork the lib, make some properties virtual and override them depending to your needs.
Feel free to open more issues if you have questions/remarks about this chess lib.
from chess.
Related Issues (14)
- ToFen() sometimes doesn't make the proper Fen
- Chess bug HOT 2
- Wrong Fen HOT 2
- Checkmate not being recognized HOT 2
- Cannot load certain En Passant positions from PGN (PGN and demo code included) HOT 1
- Welcome
- Suggestion to add Move.IsPromotion and Move.IsEnpassant HOT 3
- Ambiguous move execution failure
- Detecting draws HOT 1
- Promoting moves from UCI are not accepted HOT 1
- ParseToSan and TryParseToSan seem to return null for valid Moves HOT 2
- False positives on Move.InCheck on promotion moves HOT 3
- Not recognizing InsufficientMaterial EndGame HOT 16
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from chess.