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giannic avatar giannic commented on September 21, 2024

current using hack to keep any solid particle from collapsing

from melt.

yuit avatar yuit commented on September 21, 2024

We are on the mission of seriously figuring this problem out. The problem raise from the fact that we don't have solid-solid particle interaction implemented correctly. One of the idea that we are trying to do is that when we first load the obj, there are max numbers of solid particles (max). First we will calculate what is the maximum force which can stand gravity force. Apply this force as long as the neighboring particles are greater than zero (I guess you don't even need to know max). The thing is you can't apply force proportion to number of solid particles as to be able to anti gravity and not floating outward, applying force has to be exact amount. Thus, I think it will be more like yes/no question (if # solid particle > 0 then apply force else let it fall)
Another thing I was thinking is that there should not be gravity until antigravity of each particle fall below certain threshold due to increasing in temperature.

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giannic avatar giannic commented on September 21, 2024

we could not figure this out within the time of final review

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