Giter VIP home page Giter VIP logo

Comments (17)

 avatar commented on August 16, 2024 6

Hey there @Bluscream, thanks for reaching out to me with your concerns.

First off, I was unaware that issues were disabled, my bad! I've gone ahead and enabled that, for future use. :p

  1. I'm glad to hear that your massive library works good still. You have managed to beat me in game amount, so it is nice to be re-assured that support still exists for even larger amounts of games.

  2. I'll admit, I didn't think about this while working on this fork. I will certainly consider it. I'm working on a branch on my fork that is a bit more streamlined, but its highly experimental. When I have some time, I'll probably create yet another branch, and go ahead and go through with this. I think its a lot more elegant than what I am doing.

  3. I don't believe I had ran into these errors, but I do agree that they are annoying, and even could be considered counter-productive since this is supposed to be a 1-click solution. I'll make a note and solve this in a new commit when I have time, as well. It certainly wouldn't be a difficult solution, and as you mentioned, calling the steam:// url scheme should do a good job on mitigating a few issues as well.

  4. I can't say I have had this happen either, but it may be due to such a massive library size, or something else I can't replicate, or haven't replicated. That said, I'll look into it, and see what my options are for fixing it. At the very least, being able to continue where it left off would be a passable solution in my eyes.

To elaborate on my time constraints right now. I am currently in the process of finding a job, getting comptia certified (studying) and working on around 3 or 4 other projects. I will not be stopping my work on this fork until it feels stable and works great, but it may be a bit delayed.

I hope I've answered your concerns well, and thanks again for reaching out.

from steamachievementmanager.

 avatar commented on August 16, 2024 4

I'd like to mention that I've created this, and submit a pull request. See: #62

Edit:
Gibbed has decided against merging the pull request, but will be leaving it open for visibility.

This means if you would like to use the Auto Unlock feature, you’ll need to compile or download the release from my repository, here: https://github.com/gotkrypto76/SteamAchievementManager/

from steamachievementmanager.

CattoGamer avatar CattoGamer commented on August 16, 2024 2

Since the repos of the others no longer exist, I uploaded the source code based on #62 and compiled it with xbuild under linux.

https://github.com/FarukGamer/SteamAchievementManager-Auto
https://github.com/FarukGamer/SteamAchievementManager-Auto/releases

from steamachievementmanager.

zip15 avatar zip15 commented on August 16, 2024 1

@sunddc @nickflash01
I've uploaded the source and release to my repo
https://github.com/unencouraged/SAM-Auto

from steamachievementmanager.

 avatar commented on August 16, 2024

Maybe auto-queue the games then unlock each games delay with 1000 ms is the way,,,

sorry for my bad english

from steamachievementmanager.

John2027 avatar John2027 commented on August 16, 2024

If you unlock all at the same time then it would say you unlocked all of them at the same date, which would be impossible in almost every game on steam. Also if it is an online game you can get VAC banned more easily.

from steamachievementmanager.

Slluxx avatar Slluxx commented on August 16, 2024

+1 for an auto solution

from steamachievementmanager.

Bluscream avatar Bluscream commented on August 16, 2024

Thank you so much @gotkrypto76 ♥ I'd still love to see this in the "official" version too (even with 500 warning dialogs attached to it)

from steamachievementmanager.

Bluscream avatar Bluscream commented on August 16, 2024

@gotkrypto76 My 5 cent's about your auto unlock go here because you have issues disabled on your fork.

  1. Auto unlock worked fine for me having 806 games tho i had some minor annoyances (See 3.)
  2. Why use the forms to get the achievements at all? Just make a new form with a progress bar and call the GetAchievements() function of the Manager.cs file for each of them (maybe even with a user-configurable delay for the paranoids). This would make it look cleaner, and allow it to run in background. (see image below)
  3. Please ignore "Steam is not running errors" while auto-unlocking. It made me click ok the first few times it appeared and after that i added the text to my winclose.ahk script. Also steam might become a bit unstable while the auto-unlock is running as there are so many achievements being unlocked when you run it for the first time so you should maybe check if steam is running before every unlock and if not start it with "steam://"
  4. Sometimes SAM itself crashes so if there was a "-unlockall" switch that would be neat so i could let it autorestart on crash

grafik

from steamachievementmanager.

nickflash01 avatar nickflash01 commented on August 16, 2024

does anyone have the one button to unlock all achievements can't find a source to download it

from steamachievementmanager.

sunddc avatar sunddc commented on August 16, 2024

does anyone have the one button to unlock all achievements can't find a source to download it

finding toooo!@!!!!

from steamachievementmanager.

sunddc avatar sunddc commented on August 16, 2024

@gotkrypto76 My 5 cent's about your auto unlock go here because you have issues disabled on your fork.

  1. Auto unlock worked fine for me having 806 games tho i had some minor annoyances (See 3.)
  2. Why use the forms to get the achievements at all? Just make a new form with a progress bar and call the GetAchievements() function of the Manager.cs file for each of them (maybe even with a user-configurable delay for the paranoids). This would make it look cleaner, and allow it to run in background. (see image below)
  3. Please ignore "Steam is not running errors" while auto-unlocking. It made me click ok the first few times it appeared and after that i added the text to my winclose.ahk script. Also steam might become a bit unstable while the auto-unlock is running as there are so many achievements being unlocked when you run it for the first time so you should maybe check if steam is running before every unlock and if not start it with "steam://"
  4. Sometimes SAM itself crashes so if there was a "-unlockall" switch that would be neat so i could let it autorestart on crash

grafik

Hello, do u still have that program to unlock all ?

from steamachievementmanager.

Bluscream avatar Bluscream commented on August 16, 2024

Thanks for the release <3

Direct Link: https://github.com/unencouraged/SAM-Auto/releases/download/v1.0/SAM-Auto.zip

from steamachievementmanager.

MistaMelon avatar MistaMelon commented on August 16, 2024

Could somebody make it go the other way? By locking all achievements instead of unlocking them

from steamachievementmanager.

Bluscream avatar Bluscream commented on August 16, 2024

Could somebody make it go the other way? By locking all achievements instead of unlocking them

sure thing. just need to change

https://github.com/unencouraged/SAM-Auto/blob/d794e34fbb04c454eda1208cb1aef0fb970d2a9b/SAM.Game/Manager.cs#L429

to false

from steamachievementmanager.

MistaMelon avatar MistaMelon commented on August 16, 2024

Could somebody make it go the other way? By locking all achievements instead of unlocking them

sure thing. just need to change

https://github.com/unencouraged/SAM-Auto/blob/d794e34fbb04c454eda1208cb1aef0fb970d2a9b/SAM.Game/Manager.cs#L429

to false

Thanks for the quick response! Now I just gotta figure out how to edit sam.game.exe

from steamachievementmanager.

SekiBetu avatar SekiBetu commented on August 16, 2024

sbeeo/SAM-Auto/releases
sa68ru/Steam-Achievement-Abuser/releases

from steamachievementmanager.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.