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TotoR115 avatar TotoR115 commented on June 11, 2024

when installing on BGT, there is a strange file created in the override folder: %val_bcs%.bcs

When looking a little bit, the error come from lib_sfo.tph line 485:

OUTER_SPRINT "%var%_BCS" "%val_bcs%"

it seems to be a typo and it seems that it should be

OUTER_SPRINT "%var%_BCS" "%val%"

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TotoR115 avatar TotoR115 commented on June 11, 2024

When installed on oBG2 (maybe for EE too) There is a new ref for CLERIC_CAUSE_SERIOUS_WOUNDS and CLERIC_CAUSE_CRITICAL_WOUNDS witch are CLERIC_CAUSE_SERIOUS_WOUNDS_IWD and CLERIC_CAUSE_CRITICAL_WOUNDS_IWD. This create a double ref for the same spell for cleric

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TotoR115 avatar TotoR115 commented on June 11, 2024

To be compatible with mod that alter amul15 - shield amulet effects with IRR and item pack are activated when equipped- it could be possible to add:

COPY_EXISTING ~amul15.itm~ ~override~ // update shield amulet to block MFM, too
	  LPF CLONE_EFFECT INT_VAR silent = 1 match_opcode = 206 STR_VAR match_resource = ~spwi112~ resource = EVAL ~%WIZARD_MORDENKAINENS_FORCE_MISSILES%~ END
	  LPF CLONE_EFFECT INT_VAR silent = 1 match_opcode = 206 STR_VAR match_resource = ~spwi112~ resource = EVAL ~%WIZARD_MORDENKAINENS_FORCE_MISSILES%b~ END  

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CamDawg avatar CamDawg commented on June 11, 2024

Working through these at the moment:

  • Mold Touch: unknown Opcode 324

  • Storm shell: unknown Opcode 321 and has no icon - it is needed for ds - could be Protected from the Elements (76)

  • shout has no icon for deafness effect

  • Gshout has no icon for deafness effect

  • slot Icons for moonblade, Mordenkainen's Force Blade, iron body, lich touch, Star Metal Cudgel are not centered on oBG2

These are fixed.

  • Lich Touch: the spell/item has no icons for the paralysis immunity and the weapon (ltouch.itm) has a base attack power of 1d2 in addition to magical damages in ltouch.spl

This is fine. There's no icon for paralysis immunity, and touch attacks generally include 1d2 damage as fist damage.

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TotoR115 avatar TotoR115 commented on June 11, 2024

This is fine. There's no icon for paralysis immunity, and touch attacks generally include 1d2 damage as fist damage.

After all those years, I have never paid attention to those damages... every day something new 👍

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CamDawg avatar CamDawg commented on June 11, 2024

wrath of the faithfullA.spl immunity to hast does not protect agoinst mazzy haste (spin826.spl)

This is fixed.

The rest are icon issues, which are fixed, per the caveat below. There were basically three major issues at the root of all of them.

  • The library was was not gating new EE icons through an EE game check, so oBG2 ended up with fluid icon assignments and a three-column statdesc. This is why so many spells ended up with leftover 'unknown' icons or random ones.
  • The oBG2 icon component will now also purge redundant icons if a spell has a unique one, e.g. Iron Body will no longer show 'protection from poison' since it already has Iron Body. Without the oBG2 icons installed, these secondary icons will remain.
  • Somewhere deep in the SFO bits of code, oBG2 Icons get partially rolled back when a spell component (including bard songs) gets installed after. I've spent hours crawling through the code and can't find it, so I'm punting it to David. Everything works fine if oBG2 Icons are installed last, so I've restructured the mod to put them last in the natural order and will include this as a known issue in the readme until we can get it properly addressed.

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CamDawg avatar CamDawg commented on June 11, 2024

IRR Shield Amulet vs. MFM is fixed, lib_sfo is fixed.

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CamDawg avatar CamDawg commented on June 11, 2024

When installed on oBG2 (maybe for EE too) There is a new ref for CLERIC_CAUSE_SERIOUS_WOUNDS and CLERIC_CAUSE_CRITICAL_WOUNDS witch are CLERIC_CAUSE_SERIOUS_WOUNDS_IWD and CLERIC_CAUSE_CRITICAL_WOUNDS_IWD. This create a double ref for the same spell for cleric

This is by design. Enemy AI scripting still uses the unfettered non-IWD spells for simplicity, while PCs only see the new _IWD spell.

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CamDawg avatar CamDawg commented on June 11, 2024

And I believe that's it. Closing the issue.

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TotoR115 avatar TotoR115 commented on June 11, 2024

This is by design. Enemy AI scripting still uses the unfettered non-IWD spells for simplicity, while PCs only see the new _IWD spell.

Ok, so now I understand, my mistake come from Divine Remix. As it reactivate all cleric spells, I have two version in my cleric spell book.

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