Comments (10)
@glKarin
lcc: "/usr/include/X11/X.h", строка 350: ошибка #40: ожидается идентификатор
#define Success 0 /* everything's okay /
^
в раскрытие макроса "Success" на строке 3895 файла
"/srv/home/artems1/newdiila4/Q3E/src/main/jni/doom3/neo/quake4/ai/AI_Move.cpp"
bool Success(visitNode node) {
^
lcc: "/usr/include/X11/X.h", строка 350: ошибка #109: выражение должно иметь
(указатель-на-) тип функции
#define Success 0 /* everything's okay */
^
в раскрытие макроса "Success" на строке 4387 файла
"/srv/home/artems1/newdiila4/Q3E/src/main/jni/doom3/neo/quake4/ai/AI_Move.cpp"
return Success(NULL);
^
lcc: "/usr/include/X11/X.h", строка 350: ошибка #109: выражение должно иметь
(указатель-на-) тип функции
#define Success 0 /* everything's okay */
^
в раскрытие макроса "Success" на строке 4393 файла
"/srv/home/artems1/newdiila4/Q3E/src/main/jni/doom3/neo/quake4/ai/AI_Move.cpp"
return Success(NULL);
^
lcc: "/usr/include/X11/X.h", строка 350: ошибка #109: выражение должно иметь
(указатель-на-) тип функции
#define Success 0 /* everything's okay */
^
в раскрытие макроса "Success" на строке 4423 файла
"/srv/home/artems1/newdiila4/Q3E/src/main/jni/doom3/neo/quake4/ai/AI_Move.cpp"
return Success(next);
^
lcc: "/usr/include/X11/X.h", строка 350: ошибка #109: выражение должно иметь
(указатель-на-) тип функции
#define Success 0 /* everything's okay */
^
в раскрытие макроса "Success" на строке 4429 файла
"/srv/home/artems1/newdiila4/Q3E/src/main/jni/doom3/neo/quake4/ai/AI_Move.cpp"
return Success(next);
^
5 ошибки обнаружено при компиляции "/srv/home/artems1/newdiila4/Q3E/src/main/jni/doom3/neo/quake4/ai/AI_Move.cpp".
make[2]: *** [Q3E/src/main/jni/doom3/neo/CMakeFiles/q4game.dir/build.make:1927: Q3E/src/main/jni/doom3/neo/CMakeFiles/q4game.dir/quake4/ai/AI_Move.cpp.o] Ошибка 1
make[2]: *** Ожидание завершения заданий…
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Replacing "Success" with "succes" caused problems in the last commit 9fbe7c1.
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Why include X.h
in game source code? what are files include chain?
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I did not specifically include X.h in the game code, but when assembling the code as is, this error appears.
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Replacing "Success" with "success" solved the problem
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Try newest commit
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[ 50%] Building CXX object Q3E/src/main/jni/doom3/neo/CMakeFiles/hexeneoc.dir/mod/doom3/hexeneoc/anim/Anim_Import.cpp.o
lcc: "/srv/home/artems1/diii4a3/Q3E/src/main/jni/doom3/neo/sys/linux/gles2.cpp", строка 694: ошибка #413:
нет подходящей функции преобразования из "idCVar" в "bool"
glConfig.isFullscreen = r_fullscreen;
^
1 ошибка обнаружено при компиляции "/srv/home/artems1/diii4a3/Q3E/src/main/jni/doom3/neo/sys/linux/gles2.cpp".
make[2]: *** [Q3E/src/main/jni/doom3/neo/CMakeFiles/Doom3.dir/build.make:2347: Q3E/src/main/jni/doom3/neo/CMakeFiles/Doom3.dir/sys/linux/gles2.cpp.o] Ошибка 1
make[1]: *** [CMakeFiles/Makefile2:299: Q3E/src/main/jni/doom3/neo/CMakeFiles/Doom3.dir/all] Ошибка 2
make[1]: *** Ожидание завершения заданий…
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Ok, I fixed.
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I will try again
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The assembly was successful, I’ll ask my colleagues to test it on a desktop machine.
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