Comments (1)
It's too broad of an issue, and a bit old. Closing for now. Please add specific issues and outline the problem of the current docs to help contributors know what they should work on. E.g.:
- List unique features on Android
- Write a step-by-step tutorial for touch gestures on mobile
- etc.
from godot-docs.
Related Issues (20)
- Outdated image in Godot's architecture page HOT 2
- Outdated images in "Creating instances" section. HOT 1
- Input.get_accelerometer() and Input.get_gravity() need further description
- https://docs.godotengine.org/en/stable/getting_started/first_2d_game/03.coding_the_player.html has a typo HOT 1
- Add clear instructions on how an end user can use a pre-compiled GDExtension in their project
- No table of contents in offline epub version HOT 4
- Add export_range annotations to tutorial for GDScript Exports and also links to all export_ variants HOT 1
- Make your first 2D Game "The main game scene" section. Mobs do not spawn in c# HOT 14
- Error in the C# code on the new documentation of 4.0 Godot HOT 3
- Inconsistent documentation for enum Node.DuplicateFlags HOT 2
- Confusion around node lifecycle and best practices documentation
- Add a minimal comprehensive tutorial for RenderingDevice
- Window placement probably outdated documentation HOT 3
- Processing diagram HOT 2
- ResourceLoader.Load doesn't specify what happens if you try to load a path that doesn't exist. HOT 2
- Improve Description of gdshader SmoothStep and Mix functions HOT 11
- Tutorial using wrong class: "Using a Viewport as a texture" --> "Using a SubViewport as a texture" HOT 1
- MeshDataTool.get_edge_faces giving incorrect faces on imported blend file. HOT 1
- T
- Add C# examples for custom BBCode
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