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L1ttleC0der avatar L1ttleC0der commented on May 31, 2024 1

ah that makes sense thank you for your answer and sorry for the inconvinience :)

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kleonc avatar kleonc commented on May 31, 2024

If you run the Control.tscn scene which is also added as an autoload then during runtime you have 2 instances of such scene: one autoloaded and one added as the current scene. You can see this in the remote scene view after running the scene:
Godot_v4 2 2-stable_win64_Eon7IDHMvo

So there are 2 OptionButtons which are overlapping, and changing the value of the top one is handled correctly by the connected method.

You could also change your debug pring to something like print("%-25s a: %s " % [get_path(), a]) and then after changing the OptionButton value you'll see:

(...)
/root/GlobalControl       a: 0 
/root/Control             a: 5 
/root/GlobalControl       a: 0 
/root/Control             a: 5
(...)

No bug in here, it works correctly. Closing.

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