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patwork avatar patwork commented on May 31, 2024 2

It's all about the available FOV range. The function only accepts values 1..179, so 180 is ignored.

void Camera3D::set_fov(real_t p_fov) {
        ERR_FAIL_COND(p_fov < 1 || p_fov > 179);
        fov = p_fov;
        _update_camera_mode();
}

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j36e avatar j36e commented on May 31, 2024 1

Woops @patwork is right, thanks a lot guys and sorry for the bad issue
Have a nice day

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AThousandShips avatar AThousandShips commented on May 31, 2024

You're showing screenshots from the editor, does that mean that the issue you're reporting that it won't work while in the editor, and not when running the scene?

If that's the case you need to add @tool to your code, see here

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