Related Issues (20)
- Scene tree drag&drop does not work after delay HOT 2
- Manually closing a window during a breakpoint leaves a white screen behind
- Remove a non-xinput device joymapping cause game crash
- Switching focus between two godot windows causes mouse input to get discarded
- [HTTPRequest] Authority validation for CONNECT method fails on all requests HOT 3
- Scanline-like artifacts in 3d scenes HOT 5
- Exported resources in inspector not finding superclass property descriptions on hover
- Except for white and black, there will be obvious lag in the color panel when the mouse is moved.
- Decal Modulate changed in version 4.3 HOT 3
- Sliding off Edges When Modifying Collisions HOT 8
- RichTextLabel "Scroll Following" randomly stops working
- When the project is run, FullRect anchored elements increase in size in scenes opened but not selected HOT 1
- VK_KHR_surface not found, Driver error HOT 3
- Godot spatial shader behaving very strangely HOT 2
- `PointLight2D` blend mode doesn't work HOT 4
- GDExtension: static methods do not use `ptrcall` convention
- Geometry2D.triangulate_polygon() sometimes returns nothing if the input polygon has "degenerate" parts / Geometry2D.clip_polygons returns degenerate parts
- [4.3 - regression] Inspector scrolls up on changes everytime HOT 5
- Shadows cast by directional light disappear when viewed from a particular angle
- AnimationPlayer: Call Method track, unable to select Object type in Args of AnimationTrackKeyEdit inspector
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