Related Issues (20)
- Label fonts don't change to 1px as shown in the setting text box when font size is enabled
- C#: ChkCastAny InvalidCastException caused by freeing instances with references in Godot.Collections.Array<T> HOT 2
- _integrate_forces(state) is called even if custom_integrator option is off. HOT 4
- Godot crashes after creating a project in Forward+ HOT 5
- Error when deleting a "MultiplayerSpawner" tracked node after a client has left. HOT 2
- [3D] Input mouse events depends of V-Sync mode enabled/disabled even in Compability mode HOT 2
- Custom icons size in group editor is not standardized
- Compilation fails when passing `vulkan="no"` HOT 1
- Godot fails to import blend files from Blender 4.2 HOT 4
- create_server does not create LISTEN socket HOT 2
- Looking multiple nodes in remote list causes crash HOT 3
- LTO for web builds failing: attempt to add bitcode file after LTO HOT 1
- Crash when trying to clear dictionary input HOT 3
- Autoload functions in @tool script not found on scene reload HOT 3
- windows key + d to goback to the desktop crashes the program HOT 2
- Label3d - no billboard function if using material_override HOT 1
- global_script_class_cache doesn't update when using class xx extends Node2d: HOT 2
- Connecting a signal with a double click is too difficult HOT 1
- TileMap crashes 2D navmesh baking on call to TileMapLayer.get_index_in_tile_map()
- LSP method `show_native_symbol_in_editor` does not work HOT 1
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