Comments (3)
The root of this issue is the same as #87221
We currently have a part of the particle shader that removes the velocity of the particle if the length of the velocity is less than 3 and it collides with a surface. #87320 removes that section of code which will fix this issue as a result
from godot.
Here is another example. Note how the particles collide with the box when I use radial acceleration, but go right through the box when I use radial velocity.
2024-04-30_08-32-02.mp4
from godot.
I believe some of this is normal behavior - In the first example, the velocity emitter had Gravity set to 0, and a negative initial velocity: So when a particle collides with the box, it gets deflected - but there's no continuous force pushing it down the sides. Enabling gravity allows it to slide down the sides of the box as usual. EDIT: I see it should be deflected, but instead stops completely. Definitely a bug in the particle physics logic.
In the second example, it seems to be caused by setting a positive animated velocity - as the particle reaches the box, the collision should impart a 'reverse force' and prevent it from going through (and should set velocity to 0ish), but the animated minimum velocity forces the particle to keep moving through the box. Animating directional velocity using the directional velocity curve also causes this issue.
I think for good collisions you need to be using the "velocity limit" curve to allow the particles to be stopped by collisions while still limiting its maximum velocity.
from godot.
Related Issues (20)
- In AnimationTree and AnimationPlayer, rapid crossfading in Dominant mode can make inconsistent results.
- OpenBSD build is broken due to compilation errors HOT 2
- Editor Feature Profiles: Selection of CheckBox in Tree does not remember folding for Profile that is not set a Current
- Area 2d in child of instantiated scene behaves differently HOT 2
- get_path() in Resource returns a empty string when it is created on disk. HOT 2
- Linux build error "retrieve: program binary cache file is corrupted. Ignoring and removing." HOT 4
- Can not set back '_subresources' param in import setting to default. HOT 1
- There is still a transparency issue with setting ALPHA=1.0 in the shader script
- Geometry2D.merge_polygons will always return polygons with counter-clock-wise HOT 1
- Compatibility OmniLight turns everything green, only for XRCamera HOT 1
- Godot crashes when script window is made floating and the engine is minimized HOT 3
- Tileset custom data shows as index (not name) in select mode (4.3) HOT 2
- [3.x] `ViewportContainer` unexpectedly turns off physics interpolation HOT 1
- Editor interface doesn't recover after resuming Suspend - Windows 7
- Editor crashes doesn't recover after resuming Suspend - Windows 7 HOT 2
- Built-in scripts of child nodes in editor require editor restart to reload HOT 2
- Animation player not playing animation clips for first time HOT 1
- Godot Export generates build with no main scene selected (no warning or error)
- Remote Debug for web exports is sometimes wrong
- Custom features tags are not respected for custom project settings HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from godot.